Hannah’s art practice is built on a lifetime of drawing, sculpting and art-making in both real media and digital programs. A love of the fantasy and science fiction genres has always run deep in her work and revealed the possibility of a career in making the fantastical real building props and sets for films.
Before pursuing film however, a scholarship to Qantm College’s animation course led Hannah into a six year career producing 3D-modelled video game art at internationally recognised studios in Australia and the UK.
Later, whilst undertaking the Properties course at NIDA, Hannah’s love of making and working with her hands took her art out of the digital and into the practical world of props making, expanding her skill-base into a variety of craft and fabrication areas. During her final year, Hannah gained industry experience on a feature film at Fox Studios, working in the props and props-costume departments with other professionals. Her major research project explored the properties of silicone used in creating animatronic puppet skins and she plans to pursue her research into prosthetics and creature effects later in the industry.